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Java™ How to Program, Sixth Edition
By H. M. Deitel -  Deitel & Associates, Inc., P. J. Deitel -  Deitel & Associates, Inc.
Publisher: Prentice Hall
Pub Date: August 04, 2004
Print ISBN-10: 0-13-148398-6
eText ISBN-10: 0-13-128933-0
Print ISBN-13: 978-0-13-148398-9
eText ISBN-13: 978-0-13-128933-8
Pages: 1568
 


   Copyrightiv
   Deitel® Books, Cyber Classrooms, Complete Training Courses and Web-Based Training Courses published by Prentice Hallii
   Prefacexxv
      Features in Java How to Program, 6/exxvi
      Teaching Approachxxix
      Tour of the Bookxxxiii
      A Tour of the Optional Case Study on Object-Oriented Design with the UMLxliii
      A Tour of the Optional GUI and Graphics Case Studyxlv
      Software Included with Java How to Program, 6/exlvi
      Teaching Resources for Java How to Program, 6/exlvii
      Java in the Labxlvii
      OneKey, CourseCompassSM, WebCT™ and by Blackboard™xlix
      Java 2 Multimedia Cyber Classroom, 6/e Through OneKeyl
      PearsonChoicesl
      Computer Science AP Coursesli
      Deitel® Buzz Online Free E-mail Newsletterli
      Acknowledgmentsli
      About the Authorslv
      About Deitel & Associates, Inc.lv
   Before You Beginlvii
      Software and Other Resources on the CD That Accompanies Java How to Program, Sixth Editionlvii
      Hardware and Software Requirements to Run JDK 5.0lvii
      Copying and Organizing Fileslviii
      Copying the Book Examples from the CDlviii
      Changing the Read-Only Property of Fileslviii
      Installing the J2SE Development Kit (JDK)lxii
      Setting the PATH Variablelxiv
    Chapter 1.  Introduction to Computers, the Internet and the World Wide Web1
      Section 1.1.  Introduction2
      Section 1.2.  What Is a Computer?4
      Section 1.3.  Computer Organization4
      Section 1.4.  Early Operating Systems5
      Section 1.5.  Personal, Distributed and Client/Server Computing6
      Section 1.6.  The Internet and the World Wide Web6
      Section 1.7.  Machine Languages, Assembly Languages and High-Level Languages7
      Section 1.8.  History of C and C++8
      Section 1.9.  History of Java9
      Section 1.10.  Java Class Libraries9
      Section 1.11.  FORTRAN, COBOL, Pascal and Ada11
      Section 1.12.  BASIC, Visual Basic, Visual C++, C# and .NET11
      Section 1.13.  Typical Java Development Environment12
      Section 1.14.  Notes about Java and Java How to Program, Sixth Edition15
      Section 1.15.  Test-Driving a Java Application16
      Section 1.16.  Software Engineering Case Study: Introduction to Object Technology and the UML (Required)21
      Section 1.17.  Wrap-Up26
      Section 1.18.  Web Resources26
      Summary28
      Terminology30
      Self-Review Exercises32
      Answers to Self-Review Exercises32
      Exercises33
    Chapter 2.  Introduction to Java Applications35
      Section 2.1.  Introduction36
      Section 2.2.  First Program in Java: Printing a Line of Text36
      Section 2.3.  Modifying Our First Java Program43
      Section 2.4.  Displaying Text with printf45
      Section 2.5.  Another Java Application: Adding Integers47
      Section 2.6.  Memory Concepts51
      Section 2.7.  Arithmetic52
      Section 2.8.  Decision Making: Equality and Relational Operators56
      Section 2.9.  (Optional) Software Engineering Case Study: Examining the Requirements Document60
      Section 2.10.  Wrap-Up69
      Summary70
      Terminology73
      Self-Review Exercises74
      Answers to Self-Review Exercises75
      Exercises77
    Chapter 3.  Introduction to Classes and Objects81
      Section 3.1.  Introduction82
      Section 3.2.  Classes, Objects, Methods and Instance Variables82
      Section 3.3.  Declaring a Class with a Method and Instantiating an Object of a Class84
      Section 3.4.  Declaring a Method with a Parameter88
      Section 3.5.  Instance Variables, set Methods and get Methods91
      Section 3.6.  Primitive Types vs. Reference Types96
      Section 3.7.  Initializing Objects with Constructors97
      Section 3.8.  Floating-Point Numbers and Type double100
      Section 3.9.  (Optional) GUI and Graphics Case Study: Using Dialog Boxes104
      Section 3.10.  (Optional) Software Engineering Case Study: Identifying the Classes in a Requirements Document107
      Section 3.11.  Wrap-Up114
      Summary115
      Terminology119
      Self-Review Exercises119
      Answers to Self-Review Exercises120
      Exercises121
    Chapter 4.  Control Statements: Part I123
      Section 4.1.  Introduction124
      Section 4.2.  Algorithms124
      Section 4.3.  Pseudocode125
      Section 4.4.  Control Structures125
      Section 4.5.  if Single-Selection Statement128
      Section 4.6.  if...else Double-Selection Statement129
      Section 4.7.  while Repetition Statement134
      Section 4.8.  Formulating Algorithms: Counter-Controlled Repetition135
      Section 4.9.  Formulating Algorithms: Sentinel-Controlled Repetition140
      Section 4.10.  Formulating Algorithms: Nested Control Statements148
      Section 4.11.  Compound Assignment Operators153
      Section 4.12.  Increment and Decrement Operators154
      Section 4.13.  Primitive Types156
      Section 4.14.  (Optional) GUI and Graphics Case Study: Creating Simple Drawings157
      Section 4.15.  (Optional) Software Engineering Case Study: Identifying Class Attributes162
      Section 4.16.  Wrap-Up166
      Summary167
      Terminology168
      Self-Review Exercises169
      Answers to Self-Review Exercises171
      Exercises172
    Chapter 5.  Control Statements: Part 2179
      Section 5.1.  Introduction180
      Section 5.2.  Essentials of Counter-Controlled Repetition180
      Section 5.3.  for Repetition Statement182
      Section 5.4.  Examples Using the for Statement186
      Section 5.5.  do...while Repetition Statement191
      Section 5.6.  switch Multiple-Selection Statement192
      Section 5.7.  break and continue Statements200
      Section 5.8.  Logical Operators202
      Section 5.9.  Structured Programming Summary208
      Section 5.10.  (Optional) GUI and Graphics Case Study: Drawing Rectangles and Ovals213
      Section 5.11.  (Optional) Software Engineering Case Study: Identifying Objects' States and Activities216
      Section 5.12.  Wrap-Up220
      Summary221
      Terminology223
      Self-Review Exercises224
      Answers to Self-Review Exercises225
      Exercises226
    Chapter 6.  Methods: A Deeper Look230
      Section 6.1.  Introduction231
      Section 6.2.  Program Modules in Java232
      Section 6.3.  static Methods, static Fields and Class Math233
      Section 6.4.  Declaring Methods with Multiple Parameters236
      Section 6.5.  Notes on Declaring and Using Methods240
      Section 6.6.  Method Call Stack and Activation Records241
      Section 6.7.  Argument Promotion and Casting241
      Section 6.8.  Java API Packages243
      Section 6.9.  Case Study: Random-Number Generation245
      Section 6.10.  Case Study: A Game of Chance (Introducing Enumerations)250
      Section 6.11.  Scope of Declarations255
      Section 6.12.  Method Overloading257
      Section 6.13.  (Optional) GUI and Graphics Case Study: Colors and Filled Shapes261
      Section 6.14.  (Optional) Software Engineering Case Study: Identifying Class Operations263
      Section 6.15.  Wrap-Up271
      Summary271
      Terminology274
      Self-Review Exercises275
      Answers to Self-Review Exercises277
      Exercises279
    Chapter 7.  Arrays285
      Section 7.1.  Introduction286
      Section 7.2.  Arrays286
      Section 7.3.  Declaring and Creating Arrays288
      Section 7.4.  Examples Using Arrays289
      Section 7.5.  Case Study: Card Shuffling and Dealing Simulation298
      Section 7.6.  Enhanced for Statement301
      Section 7.7.  Passing Arrays to Methods303
      Section 7.8.  Case Study: Class GradeBook Using an Array to Store Grades307
      Section 7.9.  Multidimensional Arrays311
      Section 7.10.  Case Study: Class GradeBook Using a Two-Dimensional Array316
      Section 7.11.  Variable-Length Argument Lists322
      Section 7.12.  Using Command-Line Arguments323
      Section 7.13.  (Optional) GUI and Graphics Case Study: Drawing Arcs325
      Section 7.14.  (Optional) Software Engineering Case Study: Collaboration Among Objects328
      Section 7.15.  Wrap-Up336
      Summary337
      Terminology339
      Self-Review Exercises339
      Answers to Self-Review Exercises340
      Exercises341
      Special Section: Building Your Own Computer350
    Chapter 8.  Classes and Objects: A Deeper Look357
      Section 8.1.  Introduction358
      Section 8.2.  Time Class Case Study359
      Section 8.3.  Controlling Access to Members362
      Section 8.4.  Referring to the Current Object's Members with the this Reference363
      Section 8.5.  Time Class Case Study: Overloaded Constructors366
      Section 8.6.  Default and No-Argument Constructors371
      Section 8.7.  Notes on Set and Get Methods372
      Section 8.8.  Composition373
      Section 8.9.  Enumerations376
      Section 8.10.  Garbage Collection and Method finalize379
      Section 8.11.  static Class Members380
      Section 8.12.  static Import385
      Section 8.13.  final Instance Variables386
      Section 8.14.  Software Reusability388
      Section 8.15.  Data Abstraction and Encapsulation389
      Section 8.16.  Time Class Case Study: Creating Packages390
      Section 8.17.  Package Access396
      Section 8.18.  (Optional) GUI and Graphics Case Study: Using Objects with Graphics396
      Section 8.19.  (Optional) Software Engineering Case Study: Starting to Program the Classes of the ATM System401
      Section 8.20.  Wrap-Up406
      Summary407
      Terminology410
      Self-Review Exercises410
      Answers to Self-Review Exercises411
      Exercises411
    Chapter 9.  Object-Oriented Programming: Inheritance415
      Section 9.1.  Introduction416
      Section 9.2.  Superclasses and Subclasses417
      Section 9.3.  protected Members419
      Section 9.4.  Relationship between Superclasses and Subclasses420
      Section 9.5.  Constructors in Subclasses444
      Section 9.6.  Software Engineering with Inheritance450
      Section 9.7.  Object Class451
      Section 9.8.  (Optional) GUI and Graphics Case Study: Displaying Text and Images Using Labels453
      Section 9.9.  Wrap-Up455
      Summary455
      Terminology456
      Self-Review Exercises457
      Answers to Self-Review Exercises457
      Exercises458
    Chapter 10.  Object-Oriented Programming: Polymorphism459
      Section 10.1.  Introduction460
      Section 10.2.  Polymorphism Examples462
      Section 10.3.  Demonstrating Polymorphic Behavior463
      Section 10.4.  Abstract Classes and Methods466
      Section 10.5.  Case Study: Payroll System Using Polymorphism468
      Section 10.6.  final Methods and Classes483
      Section 10.7.  Case Study: Creating and Using Interfaces484
      Section 10.8.  (Optional) GUI and Graphics Case Study: Drawing with Polymorphism496
      Section 10.9.  (Optional) Software Engineering Case Study: Incorporating Inheritance into the ATM System498
      Section 10.10.  Wrap-Up506
      Summary506
      Terminology507
      Self-Review Exercises507
      Answers to Self-Review Exercises508
      Exercises508
    Chapter 11.  GUI Components: Part 1510
      Section 11.1.  Introduction511
      Section 11.2.  Simple GUI-Based Input/Output with JOptionPane512
      Section 11.3.  Overview of Swing Components515
      Section 11.4.  Displaying Text and Images in a Window518
      Section 11.5.  Text Fields and an Introduction to Event Handling with Nested Classes522
      Section 11.6.  Common GUI Event Types and Listener Interfaces529
      Section 11.7.  How Event Handling Works530
      Section 11.8.  JButton533
      Section 11.9.  Buttons that Maintain State536
      Section 11.10.  JComboBox and Using an Anonymous Inner Class for Event Handling543
      Section 11.11.  JList546
      Section 11.12.  Multiple-Selection Lists549
      Section 11.13.  Mouse Event Handling551
      Section 11.14.  Adapter Classes556
      Section 11.15.  JPanel Subclass for Drawing with the Mouse559
      Section 11.16.  Key-Event Handling563
      Section 11.17.  Layout Managers567
      Section 11.18.  Using Panels to Manage More Complex Layouts576
      Section 11.19.  JTextArea578
      Section 11.20.  Wrap-Up581
      Summary581
      Terminology587
      Self-Review Exercises589
      Answers to Self-Review Exercises590
      Exercises590
    Chapter 12.  Graphics and Java 2D™595
      Section 12.1.  Introduction596
      Section 12.2.  Graphics Contexts and Graphics Objects598
      Section 12.3.  Color Control599
      Section 12.4.  Font Control606
      Section 12.5.  Drawing Lines, Rectangles and Ovals611
      Section 12.6.  Drawing Arcs616
      Section 12.7.  Drawing Polygons and Polylines618
      Section 12.8.  Java 2D API622
      Section 12.9.  Wrap-Up629
      Summary629
      Terminology631
      Self-Review Exercises632
      Answers to Self-Review Exercises633
      Exercises633
    Chapter 13.  Exception Handling638
      Section 13.1.  Introduction639
      Section 13.2.  Exception-Handling Overview640
      Section 13.3.  Example: Divide By Zero Without Exception Handling641
      Section 13.4.  Example: Handling ArithmeticExceptions and InputMismatchExceptions643
      Section 13.5.  When to Use Exception Handling648
      Section 13.6.  Java Exception Hierarchy649
      Section 13.7.  finally block652
      Section 13.8.  Stack Unwinding656
      Section 13.9.  printStackTrace, getStackTrace and getMessage658
      Section 13.10.  Chained Exceptions660
      Section 13.11.  Declaring New Exception Types662
      Section 13.12.  Preconditions and Postconditions663
      Section 13.13.  Assertions664
      Section 13.14.  Wrap-Up666
      Summary666
      Terminology668
      Self-Review Exercises669
      Answers to Self-Review Exercises670
      Exercises670
    Chapter 14.  Files and Streams672
      Section 14.1.  Introduction673
      Section 14.2.  Data Hierarchy674
      Section 14.3.  Files and Streams675
      Section 14.4.  Class File678
      Section 14.5.  Sequential-Access Text Files682
      Section 14.6.  Object Serialization697
      Section 14.7.  Random-Access Files706
      Section 14.8.  Additional java.io Classes727
      Section 14.9.  Opening Files with JFileChooser729
      Section 14.10.  Wrap-Up733
      Summary733
      Terminology735
      Self-Review Exercises737
      Answers to Self-Review Exercises738
      Exercises739
    Chapter 15.  Recursion744
      Section 15.1.  Introduction745
      Section 15.2.  Recursion Concepts745
      Section 15.3.  Example Using Recursion: Factorials747
      Section 15.4.  Example Using Recursion: Fibonacci Series750
      Section 15.5.  Recursion and the Method Call Stack753
      Section 15.6.  Recursion vs. Iteration754
      Section 15.7.  String Permutations756
      Section 15.8.  Towers of Hanoi761
      Section 15.9.  Fractals763
      Section 15.10.  Recursive Backtracking774
      Section 15.11.  Wrap-Up775
      Section 15.12.  Internet and Web Resources775
      Summary776
      Terminology778
      Self-Review Exercises779
      Answers to Self-Review Exercises780
      Exercises780
    Chapter 16.  Searching and Sorting785
      Section 16.1.  Introduction786
      Section 16.2.  Searching Algorithms786
      Section 16.3.  Sorting Algorithms796
      Section 16.4.  Invariants810
      Section 16.5.  Wrap-up812
      Summary812
      Terminology814
      Self-Review Exercises814
      Answers to Self-Review Exercises814
      Exercises814
    Chapter 17.  Data Structures817
      Section 17.1.  Introduction818
      Section 17.2.  Type-Wrapper Classes for Primitive Types819
      Section 17.3.  Autoboxing and Auto-Unboxing819
      Section 17.4.  Self-Referential Classes820
      Section 17.5.  Dynamic Memory Allocation821
      Section 17.6.  Linked Lists821
      Section 17.7.  Stacks832
      Section 17.8.  Queues836
      Section 17.9.  Trees838
      Section 17.10.  Wrap-Up845
      Summary846
      Terminology847
      Self-Review Exercises848
      Answers to Self-Review Exercises849
      Exercises850
      Special Section: Building Your Own Compiler855
    Chapter 18.  Generics869
      Section 18.1.  Introduction870
      Section 18.2.  Motivation for Generic Methods871
      Section 18.3.  Generic Methods: Implementation and Compile-Time Translation873
      Section 18.4.  Additional Compile-Time Translation Issues: Methods That Use a Type Parameter as the Return Type876
      Section 18.5.  Overloading Generic Methods879
      Section 18.6.  Generic Classes879
      Section 18.7.  Raw Types890
      Section 18.8.  Wildcards in Methods That Accept Type Parameters891
      Section 18.9.  Generics and Inheritance: Notes898
      Section 18.10.  Wrap-Up898
      Section 18.11.  Internet and Web Resources899
      Summary899
      Terminology901
      Self-Review Exercises901
      Answers to Self-Review Exercises902
      Exercises902
    Chapter 19.  Collections904
      Section 19.1.  Introduction905
      Section 19.2.  Collections Overview906
      Section 19.3.  Class Arrays907
      Section 19.4.  Interface Collection and Class Collections910
      Section 19.5.  Lists911
      Section 19.6.  Collections Algorithms922
      Section 19.7.  Stack Class of Package java.util935
      Section 19.8.  Class PriorityQueue and Interface Queue938
      Section 19.9.  Sets939
      Section 19.10.  Maps942
      Section 19.11.  Properties Class946
      Section 19.12.  Synchronized Collections949
      Section 19.13.  Unmodifiable Collections950
      Section 19.14.  Abstract Implementations950
      Section 19.15.  Wrap-Up951
      Summary951
      Terminology954
      Self-Review Exercises955
      Answers to Self-Review Exercises955
      Exercises956
    Chapter 20.  Introduction to Java Applets958
      Section 20.1.  Introduction959
      Section 20.2.  Sample Applets Provided with the JDK959
      Section 20.3.  Simple Java Applet: Drawing a String964
      Section 20.4.  Applet Life-Cycle Methods968
      Section 20.5.  Initializing an Instance Variable with Method init970
      Section 20.6.  Sandbox Security Model972
      Section 20.7.  Internet and Web Resources972
      Section 20.8.  Wrap-Up973
      Summary973
      Terminology975
      Self-Review Exercises975
      Answers to Self-Review Exercises975
      Exercises975
    Chapter 21.  Multimedia: Applets and Applications977
      Section 21.1.  Introduction978
      Section 21.2.  Loading, Displaying and Scaling Images979
      Section 21.3.  Animating a Series of Images982
      Section 21.4.  Image Maps987
      Section 21.5.  Loading and Playing Audio Clips987
      Section 21.6.  Playing Video and Other Media with Java Media Framework993
      Section 21.7.  Wrap-Up997
      Section 21.8.  Internet and Web Resources998
      Summary999
      Terminology1000
      Self-Review Exercises1001
      Answers to Self-Review Exercises1001
      Exercises1001
      Special Section: Challenging Multimedia Projects1002
    Chapter 22.  GUI Components: Part 21005
      Section 22.1.  Introduction1006
      Section 22.2.  JSlider1006
      Section 22.3.  Windows: Additional Notes1010
      Section 22.4.  Using Menus with Frames1011
      Section 22.5.  JPopupMenu1019
      Section 22.6.  Pluggable Look-and-Feel1022
      Section 22.7.  JDesktopPane and JInternalFrame1026
      Section 22.8.  JTabbedPane1030
      Section 22.9.  Layout Managers: BoxLayout and GridBagLayout1032
      Section 22.10.  Wrap-Up1046
      Summary1046
      Terminology1048
      Self-Review Exercises1049
      Answers to Self-Review Exercises1050
      Exercises1050
    Chapter 23.  Multithreading1052
      Section 23.1.  Introduction1053
      Section 23.2.  Thread States: Life Cycle of a Thread1055
      Section 23.3.  Thread Priorities and Thread Scheduling1056
      Section 23.4.  Creating and Executing Threads1058
      Section 23.5.  Thread Synchronization1062
      Section 23.6.  Producer/Consumer Relationship without Synchronization1064
      Section 23.7.  Producer/Consumer Relationship with Synchronization1071
      Section 23.8.  Producer/Consumer Relationship: Circular Buffer1076
      Section 23.9.  Producer/Consumer Relationship: ArrayBlockingQueue1084
      Section 23.10.  Multithreading with GUI1087
      Section 23.11.  Other Classes and Interfaces in java.util.concurrent1093
      Section 23.12.  Monitors and Monitor Locks1093
      Section 23.13.  Wrap-Up1100
      Summary1100
      Terminology1102
      Self-Review Exercises1103
      Answers to Self-Review Exercises1104
      Exercises1104
    Chapter 24.  Networking1106
      Section 24.1.  Introduction1107
      Section 24.2.  Manipulating URLs1108
      Section 24.3.  Reading a File on a Web Server1114
      Section 24.4.  Establishing a Simple Server Using Stream Sockets1117
      Section 24.5.  Establishing a Simple Client Using Stream Sockets1119
      Section 24.6.  Client/Server Interaction with Stream Socket Connections1119
      Section 24.7.  Connectionless Client/Server Interaction with Datagrams1132
      Section 24.8.  Client/Server Tic-Tac-Toe Using a Multithreaded Server1139
      Section 24.9.  Security and the Network1154
      Section 24.10.  Case Study: DeitelMessenger Server and Client1155
      Section 24.11.  Wrap-Up1181
      Summary1181
      Terminology1183
      Self-Review Exercises1184
      Answers to Self-Review Exercises1185
      Exercises1185
    Chapter 25.  Accessing Databases with JDBC1189
      Section 25.1.  Introduction1190
      Section 25.2.  Relational Databases1191
      Section 25.3.  Relational Database Overview: The books Database1192
      Section 25.4.  SQL1196
      Section 25.5.  Instructions to install MySQL and MySQL Connector/J1206
      Section 25.6.  Instructions on Setting MySQL User Account1206
      Section 25.7.  Creating Database books in MySQL1207
      Section 25.8.  Manipulating Databases with JDBC1207
      Section 25.9.  Stored Procedures1224
      Section 25.10.  RowSet Interface1224
      Section 25.11.  Wrap-Up1227
      Section 25.12.  Internet and Web Resources1227
      Recommended Readings1228
      Summary1229
      Terminology1232
      Self-Review Exercises1234
      Answers to Self-Review Exercises1234
      Exercises1234
    Chapter 26.  Servlets1236
      Section 26.1.  Introduction1237
      Section 26.2.  Servlet Overview and Architecture1239
      Section 26.3.  Setting Up the Apache Tomcat Server1243
      Section 26.4.  Handling HTTP get Requests1246
      Section 26.5.  Handling HTTP get Requests Containing Data1255
      Section 26.6.  Handling HTTP post Requests1258
      Section 26.7.  Redirecting Requests to Other Resources1261
      Section 26.8.  Multitier Applications: Using JDBC from a Servlet1265
      Section 26.9.  Welcome Files1270
      Section 26.10.  Wrap-Up1274
      Section 26.11.  Internet and Web Resources1274
      Summary1275
      Terminology1277
      Self-Review Exercises1277
      Answers to Self-Review Exercises1278
      Exercises1278
    Chapter 27.  JavaServer Pages (JSP)1280
      Section 27.1.  Introduction1281
      Section 27.2.  JavaServer Pages Overview1282
      Section 27.3.  First JSP Example1283
      Section 27.4.  Implicit Objects1285
      Section 27.5.  Scripting1286
      Section 27.6.  Standard Actions1291
      Section 27.7.  Directives1305
      Section 27.8.  Case Study: Guest Book1309
      Section 27.9.  Wrap-Up1321
      Section 27.10.  Internet and Web Resources1321
      Summary1321
      Terminology1323
      Self-Review Exercises1324
      Answers to Self-Review Exercises1325
      Exercises1325
    Chapter 28.  Formatted Output1326
      Section 28.1.  Introduction1327
      Section 28.2.  Streams1327
      Section 28.3.  Formatting Output with printf1328
      Section 28.4.  Printing Integers1328
      Section 28.5.  Printing Floating-Point Numbers1329
      Section 28.6.  Printing Strings and Characters1330
      Section 28.7.  Printing Dates and Times1331
      Section 28.8.  Other Conversion Characters1335
      Section 28.9.  Printing with Field Widths and Precisions1335
      Section 28.10.  Using Flags in the printf Format String1337
      Section 28.11.  Printing with Argument Indices1342
      Section 28.12.  Printing Literals and Escape Sequences1342
      Section 28.13.  Formatting Output with Class Formatter1342
      Section 28.14.  Wrap-Up1344
      Summary1344
      Terminology1346
      Self-Review Exercises1346
      Answers to Self-Review Exercises1347
      Exercises1348
    Chapter 29.  Strings, Characters and Regular Expressions1350
      Section 29.1.  Introduction1351
      Section 29.2.  Fundamentals of Characters and Strings1352
      Section 29.3.  Class String1352
      Section 29.4.  Class StringBuffer1364
      Section 29.5.  Class Character1372
      Section 29.6.  Class StringTokenizer1376
      Section 29.7.  Regular Expressions, Class Pattern and Class Matcher1378
      Section 29.8.  Wrap-Up1387
      Summary1387
      Terminology1391
      Self-Review Exercises1391
      Answers to Self-Review Exercises1392
      Exercises1392
      Special Section: Advanced String-Manipulation Exercises1393
      Special Section: Challenging String-Manipulation Projects1396
    Appendix A.  Operator Precedence Chart1398
      Section A.1.  Operator Precedence1398
    Appendix B.  ASCII Character Set1400
    Appendix C.  Keywords and Reserved Words1401
    Appendix D.  Primitive Types1402
    Appendix E.  (On CD) Number Systems1403
    Appendix F.  (On CD) Unicode®1416
    Appendix G.  Using the Java API Documentation1427
      Section G.1.  Introduction1427
      Section G.2.  Navigating the Java API1428
    Appendix H.  (On CD) Creating Documentation with javadoc1437
    Appendix I.  (On CD) Bit Manipulation1449
    Appendix J.  (On CD) ATM Case Study Code1464
    Appendix K.  (On CD) Labeled break and continue Statements1489
    Appendix L.  (On CD) UML 2: Additional Diagram Types1492
    Appendix M.  (On CD) Design Patterns1494
    Appendix N.  Using the Debugger1515
   End User License AgreementsEULA-1
      Prentice Hall License Agreement and Limited WarrantyEULA-1
      Apache Tomcat License AgreementEULA-2
      JCreator™ License AgreementEULA-4
      jEdit License AgreementEULA-7
      jGRASP™ License AgreementEULA-11
      NetBeans™ License AgreementEULA-12
      MySQL® Open Source LicenseEULA-17
   Inside Back CoverInsideBackCover
      License Agreement and Limited WarrantyInsideBackCover
      Using the CD-ROMInsideBackCover
      Contents of the CD-ROMInsideBackCover
      Software and Hardware System RequirementsInsideBackCover
   Index

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